Product designer · systems thinker

Make the complex feel considered.

I’m Rowan Vale, a product designer who turns dense workflows into clear, useful tools. I work across research, interaction and visual systems with teams building products people return to every day.

01 / Selected work

A few useful threads.

Selected projects from the places where a sharper experience changed the work behind it.

01

Atlas / Field operations

Reframed a fragmented dispatch workflow into one adaptable workspace, giving coordinators a clearer view of risk, status and next action.

  • Product strategy
  • Interaction design
  • Design system
Civic tools
2024–25
02

Common Ground / Membership

Designed the first-run experience for a community platform, balancing a warm welcome with the practical details members need to find their footing.

  • Research
  • Prototyping
  • Content design
Consumer product
2023–24
03

Northline / Planning suite

Built a modular visual language for a planning suite so three specialist tools could share a logic without losing their distinct audiences.

  • Systems thinking
  • UI direction
  • Team facilitation
B2B software
2022–23

02 / Experience

Practice over polish.

Roles where the work was as much about asking better questions as making better screens.

2024—Now

Senior Product Designer

Northline Studio · Remote

  • Lead end-to-end design for complex planning and operations products.
  • Partner with product and engineering to turn ambiguous problems into testable directions.
2022—24

Product Designer

Common Ground · London

  • Shaped member journeys across onboarding, discovery and everyday participation.
  • Established a lightweight critique practice that made decisions easier to share.
2020—22

Design Associate

Brightwell Digital · Manchester

  • Designed responsive web products for public-interest and education clients.
  • Learned to make useful constraints visible early, before they became expensive.

03 / Capabilities

Useful at the joins.

I’m strongest where strategy, language and interface meet.

Frame

Problem definition, service mapping, research plans, opportunity framing and workshop design.

Shape

Flows, prototypes, interaction models, visual direction and accessible interface systems.

Carry

Design critique, handoff, cross-functional alignment and the steady care of a shipped product.

04 / Education

MA Interaction Design

Royal College of Art · 2020. Ongoing practice in accessible technology, service systems and the small details that help people feel capable.

05 / Contact

Have a knot worth unpicking?

I’m always interested in teams making complicated things more humane. For a role, a project conversation or a good question:

hello@rowanvale.example